Week 7: Information Systems and Cybernetic Systems
-Does the game you've played have, overall, "perfect information" (chess, Pac-Man) or "imperfect information" (Witchhunt, poker)? What are the different kinds of information contained in the game? Is there an economy of information? How does it work?
-Does the game feature either positive feedback (tends toward extremes, unbalanced play) or negative feedback (tends to stabilize, balanced play) ? In what way? How does the feedback affect your game experience?