PLAYTESTING I: Prototypes November 8 and November 10
At the same time, we must be able to PLAY, not just look at, interact with or talk about, your game. We must have a CLEAR GOAL and SPECIFIC ACTIONS to take. A formal presentation of the RULES of your game is required so that we know how to play your game.
We will play your game for 30 minutes or less. All class members will be graded on their participation in and close observation of the playtesting other people’s games, as well as on the preparation of their own prototype.
Please treat both of these classes as an exam. Class and playtesting begins promptly at 4:15. If you miss class or are late without 24 hours approved notice, your final grade for the semester will be lowered up to 1/3 of a letter grade.
If you would prefer to go on a day other than the one you are scheduled for, it is YOUR responsibility to switch with someone on the other day.
Day 1 (Monday)
Day 2 (Wednesday)