Congratulations! You have reached stage one of the playtesting process. Your job today is to collect feedback from playtesters, and to give feedback to your fellow game designers.
You will give FORMAL feedback to two other games on your blog this week. (A Monday game and a Wednesday game) The first formal feedback is due BEFORE class on Wednesday; the second is due by Friday 5 PM. Over the weekend, after you have completed your feedback to others, you will post your own thoughts on how your playtesting went. This response is due Monday 9 AM. It can be informal; you should address other players’ feedback and discuss your own feelings about what went well and what needs improvement.
Your formal feedback blog posts should address the following questions:
1. What is the name of the game you are giving feedback on, and who designed it?
2. What is the “platform” of the game, and what genre of gaming does it fit into?
3. What verb(s) would you use to describe the core mechanic?
4. What adjective(s) would you use to describe the experience of playing that game, as it is currently designed?
5. Does the project you playtested have enough structure yet to be formally considered a game? What elements of a game are currently missing from the prototype, if any? (ex: a clearly defined goal; rules constraining player behavior; the ability to make decisions that affect the game result; resources for players to manage; “the lusory attitude” is required; a “magic circle” is created; etc.)
6. Which of the formal game elements mentioned above is best
developed in the prototype you tested? How so?
7. How clear are the rules as currently presented, on a scale of 1 – 10? Specifically, what if anything needs to be more presented more clearly to players?
8. Was it possible to develop a strategy while playing this prototype? If so, what strategy (or strategies) did you use?
9. What surprised you, if anything, about the actual play of the game, compared to your expectations after hearing it described and reading the rules? Did anything unexpected happen during play? Was the experience more, or less, of something than you would have guessed?
10. How do you imagine this prototype best developing into a final version? What should it become more of
? less of
? What specific modifications
would you recommend?
Once you have addressed all of these points, please feel free to share any additional playtesting memories, or additional thoughts, criticisms, and suggestions about the prototype. Good luck!