Welcome to Game Design as Art Practice
Through a combination of theoretical readings, case studies, critical analysis and design exercises, we will explore together the expressive potential of games. You will learn how to identify, craft and manipulate core game elements such as player objectives, scale, duration, site-specific design, backstory, benchmarks, information flow, feedback structures, endgame scenarios, payoffs, meta-play, and competitive vs. cooperative dynamics.
As a final project, you will work toward the design, development and deployment of a game in any medium of your choice. While digitally-based projects are welcome, you may also choose to work entirely with non-digital media.
This course begins September 8, 2004. See you then!